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Channel: Answers for "How the heck can I include Lightmapping data in unity 5 asset bundles???"
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Answer by eyalfx

I won't be able to try the new version since I'm heading out to vacation for a week and NOT taking my laptop :) But I did get it to work with the following scripts: First I made a new class that save...

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Answer by frevd

This is the component I use to store the lightmap settings (they must be setup correctly in the editor, but need to be preserved in order to be exported to a bundle). See StoreAll static method (which...

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Answer by pravinyadav

Hi frevd, Thanks for all your explanation. I am trying to get 4.6.1 beast lightmapping in Unity 5.1.1 WebGL. I followed the process as mentioned below 1. Built Assetbundles in Unity 4.6.1 with...

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Answer by eyalfx

I won't be able to try the new version since I'm heading out to vacation for a week and NOT taking my laptop :) But I did get it to work with the following scripts: First I made a new class that save...

View Article

Answer by frevd

This is the component I use to store the lightmap settings (they must be setup correctly in the editor, but need to be preserved in order to be exported to a bundle). See StoreAll static method (which...

View Article


Answer by pravinyadav

Hi frevd, Thanks for all your explanation. I am trying to get 4.6.1 beast lightmapping in Unity 5.1.1 WebGL. I followed the process as mentioned below 1. Built Assetbundles in Unity 4.6.1 with...

View Article
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